PalCodex
The community handbook for modding Palworld 1.0. Curated from the Palworld Modding Community Discord, with credit to every author.
What you’ll find here
Section titled “What you’ll find here”Palworld modding know-how that used to live only in Discord threads - collected, deduplicated, categorized, and credited. Everything is curated 1.0-first: pages verified against Palworld 1.0 are marked as such, and early-access-era content carries a clear “legacy” banner so you always know what you’re reading.
Getting StartedWhat Palworld modding is, the 1.0-vs-early-access lay of the land, installing the modding kit, and your first mod.
API & Framework ModsUE4SS, PalSchema, Unreal Shimloader, the Palworld Modding Kit and PalDefender - and when to use which.
Tools & SetupFModel, UAssetGUI, repak/retoc, mappings (.usmap), and extracting game files.
Asset, Model & Texture ModdingModel swaps, texture swaps, kawaii physics, and the basics of cooked uassets.
Data & DataTable ModdingEditing DataTables without Unreal, recipes, and partner skills.
Lua ScriptingScripting Palworld at runtime with UE4SS Lua.
Packaging & Pak Pipelinerepak pack/unpack, cooking, the _P suffix, load order and conflicts.
Troubleshooting & FAQCommon errors, compatibility after patches, and answers mined from the help channels.
Credit where it’s due
Section titled “Credit where it’s due”Every guide, snippet and resource here was shared by a member of the Palworld Modding Community Discord. Each page links back to the original Discord message and names its author. The full roster is on the Contributors page.
If you authored something republished here and want the credit changed or the content removed, reach out at support.doodesch.de.