Getting Started
New to modding Palworld? Start here. This section orients you before you dive into a specific discipline.
Read this first
Section titled “Read this first”- Palworld 1.0 vs early access - the single most important thing to understand when reading any Palworld modding guide. A lot of community knowledge was written during early access (early 2024) and some of it no longer applies to Palworld 1.0. Every page on PalCodex carries a version-status banner so you always know what you’re looking at.
What “modding Palworld” actually means
Section titled “What “modding Palworld” actually means”Palworld is an Unreal Engine 5.1 game, and mods fall into a few broad families:
- Asset mods - swap or edit cooked assets (models, textures, audio) and repackage them as
.pakfiles. See Asset, Model & Texture Modding and Audio Modding. - Data mods - change game values in DataTables (recipes, stats, drops) without touching Unreal. See Data & DataTable Modding.
- Script mods - run logic at runtime with UE4SS Lua. See Lua Scripting.
- Framework / library mods - the tooling you build on top of to make the above faster and cleaner. See API & Framework Mods.
The rough path
Section titled “The rough path”- Understand the 1.0 vs early access situation.
- Set up your tools (FModel, UAssetGUI, repak, mappings).
- Pick an approach - and if you’re unsure, read API & Framework Mods to decide which framework fits your goal.
- Make a change, package it, and test.
If you get stuck, the Troubleshooting & FAQ section collects the errors and fixes that come up most often in the help channels.