Asset, Model & Texture Modding
Asset modding changes what the game looks like: swapping a Pal or player model, retexturing an existing one, or adding attachments and physics. It works by editing cooked assets and repacking them.
In this section
Section titled “In this section”- Cooked uasset basics - what a cooked
.uassetis and how its pieces fit together, so edits make sense. - Model swaps - replace one model with another.
- Texture swaps - retexture without Blender or Unreal Engine.
- Kawaii physics - add jiggle/bone physics to player model swaps.
Once you’ve made an asset change, package it as described in Packaging & Pak Pipeline. For the tools, see Tools & Setup.