FAQ
Short answers to the questions that come up again and again. Follow the links for the full picture.
Do I need Unreal Engine to mod Palworld?
Section titled “Do I need Unreal Engine to mod Palworld?”Not always. You can edit DataTables and textures with file tools only. You need the Palworld Modding Kit (Unreal) for model swaps, animations, translations and Blueprint logic mods.
Do I need UE4SS?
Section titled “Do I need UE4SS?”Only for script mods. UE4SS is the runtime for Lua/C++ mods. Data, texture and asset mods don’t need it.
Which framework should I use?
Section titled “Which framework should I use?”Start from your goal and read the framework decision guide. Values → PalSchema or a DataTable edit; behavior → UE4SS Lua; Blueprint content → Palworld Modding Kit.
Why isn’t my mod loading?
Section titled “Why isn’t my mod loading?”The usual suspects: missing the _P suffix, the pak in the wrong folder,
a mod-vs-game build mismatch, or (for script mods) UE4SS
not installed or the wrong version. See Common errors.
My assets won’t open / look wrong in FModel or UAssetGUI.
Section titled “My assets won’t open / look wrong in FModel or UAssetGUI.”Almost always the mappings file doesn’t match your game build. Get a
current .usmap.
Does the mod need to be on the server, the client, or both?
Section titled “Does the mod need to be on the server, the client, or both?”For dedicated servers, generally both - see Server modding.
I subscribed to a Steam Workshop mod but nothing happens.
Section titled “I subscribed to a Steam Workshop mod but nothing happens.”Palworld doesn’t load mods by default. In the main menu open Options → Mod Management, tick the mod (plus any dependencies) and Save; you may also need to flip Enable Mods to ON. The game restarts and loads the enabled mods.
Source: a community member - original message
FModel seems to have no option to load a local mappings file.
Section titled “FModel seems to have no option to load a local mappings file.”It does - the option lives in FModel’s Settings, under the game’s mappings/directory configuration.
Set the local mappings file path there and point it at your Mappings.usmap. See
Mappings.
Source: Dude - original message
Which DataTable holds a Pal’s skills / stats / icons?
Section titled “Which DataTable holds a Pal’s skills / stats / icons?”See Key DataTables - a community-sourced map of where partner skills, base stats, recipes and icons live.
A guide I found doesn’t match the current game.
Section titled “A guide I found doesn’t match the current game.”Many guides date from early access. Check the page’s version badge and read Palworld 1.0 vs early access.