Texture Swaps
You do not need Blender or Unreal Engine to change a texture. If you only want to recolour or repaint an existing asset, you can export the texture, edit the image, and repack it - a much lighter path than a full model swap.
Critikal wrote a beginner-friendly guide (and a video) for exactly this, shared in the guides channel and linked in Credits.
The shape of the workflow
Section titled “The shape of the workflow”- Find and export the texture with FModel - locate the asset and export its texture.
- Edit the image in any image editor (recolour, repaint, replace).
- Bring it back in as the game’s texture asset and pack it into a
_Pmod.pak- see Packaging & Pak Pipeline. - Test in game.
Understanding the texture naming conventions helps you pick the right file (base colour vs normal vs mask maps behave differently).
Credits
Section titled “Credits”-
Beginner texture-swap guide and video shared by Critikal, written from the perspective of a brand-new modder to help others who are equally lost when starting out.
Source: Critikal - original message
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Written guide: Texture swap without Blender or Unreal Engine (Nexus). Video: Texture Swap Tutorial.