Extracting Game Files
Before you can mod anything you need to see and export the game’s cooked files. The community’s standard tool for browsing and extracting Palworld content is FModel.
Setting up FModel for Palworld
Section titled “Setting up FModel for Palworld”- Install FModel from fmodel.app/download. It requires the .NET 8.0 Desktop Runtime installed on your machine.
- Add the game. In FModel, use Add Undetected game, give it any name, and point the directory at your Palworld install folder. Confirm with the add button.
- Set the engine version. Palworld is Unreal Engine 5.1.1, so select the
GAME_UE5_1setting. - Enable mappings. In Settings, enable the local mapping file and select a
Mappings.usmapfile. Without it you cannot open or extract models and textures. See Mappings (.usmap) for where to get one and why it is build-specific. - Browse and export. You can now explore the packages and export textures, models and data.
Credits
Section titled “Credits”-
FModel setup guide shared by Norsky - the step-by-step for pointing FModel at Palworld with the correct engine version and mappings.
Source: Norsky - original message