Packaging & Pak Pipeline
Once you’ve edited assets or data, you package them into a mod container the game loads. This section covers the pack/unpack workflow and the rules that decide which mod wins when two touch the same file.
In this section
Section titled “In this section”- Pak pipeline - packing and unpacking, cooking, and the
_Psuffix that controls load order. - Load order & conflicts - why two mods collide and how to reason about which one applies.
The packing tools live in Tools & Setup. If you’re distributing to players through a mod manager, also see Unreal Shimloader.