Key DataTables (where things live)
Half of data modding is just knowing which DataTable holds the thing you want to change. This is a community-sourced map of the most-asked-about tables, current for Palworld 1.0. Edit them with UAssetGUI or patch them with PalSchema.
Partner / passive skills
Section titled “Partner / passive skills”-
DT_PartnerSkillParameter(Pal/Content/Pal/DataTable/PassiveSkill/DT_PartnerSkillParameter) holds the partner/passive-skill settings for every Pal. Override the relevant rows to change or add partner skills.Source: Okaetsu - original message
Pal base stats (and making a Pal uncatchable)
Section titled “Pal base stats (and making a Pal uncatchable)”-
DT_PalMonsterParameterholds a Pal’s base stats. UseDT_PalHumanParameterfor human/NPC entries. For example, setting the capture rate to 0 makes a Pal uncatchable.Source: Snorkles - original message
Item / tech-tree icons
Section titled “Item / tech-tree icons”-
Point a recipe’s
IconNameinDT_TechnologyRecipeUnlock_Commonto a new icon key, then define that key inDT_ItemIconDataTable_Commonwith anIconvalue referencing your packed texture via a$resourcepath, e.g."Icon": "$resource/Tools/metal_axe_icon".Source: Nchi - original message
Recipes
Section titled “Recipes”- Crafting recipes have their own table - see Creating & editing recipes.