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Legacy (early access): This content dates from Palworld early access (2024-02-08) and may be outdated for 1.0. Palworld 1.0 vs early access.

Server Modding

Getting mods working on a Palworld dedicated server trips people up because the rules aren’t obvious. deyen wrote down the ones they figured out the hard way, shared in the guides channel (linked in Credits). The principles below still hold; treat the specific version numbers as dated and confirm against your current build.

  1. Client/server parity. For clients to see mods working, clients and the server should generally run the same mods. Even mods described as “server-side only” are safest installed on the client too.
  2. UE4SS needs Windows (or Wine). To run UE4SS the server must be Windows-based or running under Wine.
  3. UE4SS on both ends. Install UE4SS on both client and server.
  4. Injector. Modern UE4SS (v3.0+ at the time of writing) does not require a separate injector.exe to inject into Palworld.
  • Some hosts block .dll/.exe uploads. deyen rented from a host that didn’t allow uploading the UE4SS .dlls and had to ask support to add them. If your host blocks binaries, you may need to contact them to get UE4SS’s files onto the server.
  • The host must be Windows/Wine for the UE4SS route (see rule 2).

For server administration (giving items, managing players, anti-cheat), see PalDefender.

  • Modded dedicated server rules shared by deyen, distilled from figuring out why server mods weren’t working.

    Source: deyen - original message