Translating Palworld
Palworld stores its text in DataTables (TextData), not the .locres files other Unreal games use.
A translation mod edits those text rows and ships them as a localization (L10n) pak. Norsky wrote the
workflow, shared in the guides channel (linked in Credits).
The workflow
Section titled “The workflow”You need the Palworld Modding Kit for this approach.
- Launch your Palworld Modding Kit
.uproject. - Drop the language files folder (from the language pack) into the modding kit’s Content folder.
- Translate the
TextDatarows in Unreal. - Cook content.
- In the cooked output, rename your language folder to
L10n. - Create the mod
.pak- see Packaging & Pak Pipeline. - Install it into
PalworldGameDirectory\Pal\Content\Paks.
Credits
Section titled “Credits”-
Translation workflow shared by Norsky, explaining that Palworld uses
TextDataDataTables for language files and walking through translating, cooking and packaging anL10nmod.Source: Norsky - original message