Skip to content
Needs review: This page has not yet been re-verified against Palworld 1.0. Steps, paths and tool versions may need adjusting. Palworld 1.0 vs early access.

Translating Palworld

Palworld stores its text in DataTables (TextData), not the .locres files other Unreal games use. A translation mod edits those text rows and ships them as a localization (L10n) pak. Norsky wrote the workflow, shared in the guides channel (linked in Credits).

You need the Palworld Modding Kit for this approach.

  1. Launch your Palworld Modding Kit .uproject.
  2. Drop the language files folder (from the language pack) into the modding kit’s Content folder.
  3. Translate the TextData rows in Unreal.
  4. Cook content.
  5. In the cooked output, rename your language folder to L10n.
  6. Create the mod .pak - see Packaging & Pak Pipeline.
  7. Install it into PalworldGameDirectory\Pal\Content\Paks.
  • Translation workflow shared by Norsky, explaining that Palworld uses TextData DataTables for language files and walking through translating, cooking and packaging an L10n mod.

    Source: Norsky - original message