Audio Replacement
Audio modding replaces the game’s sounds - Pal cries, UI sounds, music - by exporting the audio, editing it, and packing it back in. The reference walkthrough is Smoovers’ video tutorial, shared in the guides channel (linked in Credits).
Tools involved
Section titled “Tools involved”- FModel - to find and export the audio assets.
- Audacity (or any audio editor) - to edit or create the replacement sound.
- Wwise - Palworld’s audio middleware; audio is packaged through Wwise soundbanks, so the workflow involves getting your replacement into the right form.
- A mappings file and a packing tool to build the final
_Pmod.pak- see Mappings and Packaging & Pak Pipeline.
The shape of the workflow
Section titled “The shape of the workflow”- Find and export the target audio with FModel.
- Prepare your replacement audio (matching format/length expectations).
- Get it back into the game’s audio asset form and pack it into a mod
.pak. - Test in game.
Credits
Section titled “Credits”-
Audio replacement video tutorial shared by Sleepyhead08; the video “How to Mod Palworld - Audio” is by Smoovers on YouTube.
Source: Sleepyhead08 - original message
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Video: How to Mod Palworld - Audio by Smoovers.