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Needs review: This page has not yet been re-verified against Palworld 1.0. Steps, paths and tool versions may need adjusting. Palworld 1.0 vs early access.

UAssetGUI

UAssetGUI is a tool for opening and editing cooked Unreal .uasset files directly. For Palworld it is the go-to way to edit DataTables (and some other assets) without installing Unreal Engine.

  • The tool itself (UAssetGUI).
  • The correct mappings file (.usmap) for your Palworld build - UAssetGUI uses it to interpret the cooked data. Wrong mappings = misread asset.
  • The cooked .uasset (+ its .uexp), exported from FModel or unpacked with repak.
  • Clone existing rows rather than hand-authoring new ones, so all fields and types are present.
  • Keep types intact when editing values - cooked data is strictly typed.
  • Save the pair and keep .uasset/.uexp together when packing (see cooked uasset basics).