UAssetGUI
UAssetGUI is a tool for opening and editing cooked Unreal .uasset files directly. For Palworld it
is the go-to way to edit DataTables (and some other assets) without installing Unreal Engine.
What you need
Section titled “What you need”- The tool itself (UAssetGUI).
- The correct mappings file (
.usmap) for your Palworld build - UAssetGUI uses it to interpret the cooked data. Wrong mappings = misread asset. - The cooked
.uasset(+ its.uexp), exported from FModel or unpacked with repak.
What you use it for
Section titled “What you use it for”- Editing DataTable rows - change values, or clone a row to add a new entry. This is the heart of DataTable modding without Unreal, recipes and partner skills.
- Inspecting an asset’s structure to understand how it’s laid out.
- Clone existing rows rather than hand-authoring new ones, so all fields and types are present.
- Keep types intact when editing values - cooked data is strictly typed.
- Save the pair and keep
.uasset/.uexptogether when packing (see cooked uasset basics).